I’ve put in 70+ hours to finish the campaign. I’ve been an RPG fan for decades, so when the opportunity to review Spiders’ GreedFall came around, I excitedly agreed to the task. Which will allow progress for this promising tech.Nodal Storytelling Puts GreedFall on the Map We need to break the cycle, by, first understanding HDR, and second, even if we don't have it, getting support from lazy developers. Monitor companies are lazy > Consumers are uninformed, don't understand why HDR is important. You see the consumer has the power to change this, in fact we are the only ones.ĭevelopers are lazy > Monitor companies are lazy. Then monitor companies won't care enough to give us the specs needed to make HDR shine. However if we don't make the push for HDR. cheap HDR pc monitors are not a good way to view HDR. They sell TVs with 500 Nits tagged as HDR, no wonder it`s hard to tell a difference there. One thing not to forget is that the TV/Screen also plays a huge part in it. on Assa Odyssey it wasn`t very noticeable, but on Division 2 it looks great. On PC it`s kinda hit and miss so far, with the games I own. ![]() Almost a bit as if you`d look out your window compared to looking at a photo. the way I perceive it it gives a ton more depth to everything and it has a more natural look. You need that for Raytracing but not for HDR afaik.Īs for how much of a difference HDR makes. I don`t understand what a 2080Ti has to do with it? One of the most impressively visual HDR games I've played was on the PS4Pro was Horizon Zero Dawn and that was a couple of years ago! And decent frame rates too. Originally posted by alanrco:Considering the price of a PS4 against a thousand quid just for a RTX2080Ti I could not agree more. The screen itself and what drives the contrast between shades is the biggest determining value of what we perceive as good or bad looking. But the tech's potential allows screens to take on another form, become almost another medium.Īnd you can't say that about adding raytracing on a LED monitor with washed out IPS glow and a 1000:1 contrast ratio making everything look like a flat pancake. Films and games can bad bad, or subtle implementations too. The way the light is simulated creates more of an experience, and the way you process your experience get's translated differently to your brain. Playing farcry 5 on my SDR gsync monitor at 144hz, and then switching my pc to my oled screen, renders the game unrecognisable. Raytracing can be argued for in it's merits. Oled screens have more banding than some leds, but they are superior in terms of contrast. I disagree.īanding is not the measurement of a tech's worth. ![]() Cost lots of big bucks for the hardware with diminishing returns for your hard earned cash. The bods were walking through a pitch black sewer and the torch they were using - Black to white and it still showed the greyscale banding.ģ) Gonna be the same with Ray Tracing. Originally posted by alanrco:Hm, sometimes more tech is not the holy grail one would hope:ġ) I have 49" TV and find it difficult to tell between UHD and HD.Ģ) HDR is supposed to give you so many colours and grey to grey. The difference between a well designed HDR implementation and a SDR game, is as much of a gap, as 720p > 4k. So we had standards that pushed things to move forward and developers not to be so lazy. We knew what higher than 720p looked like. We knew what 60fps, or higher, felt like. The reason the dark souls port that ran at 30fps, 720p, many years ago - was such a failure with gamers, was because we where used to something better. Then you won't protest if pc developers only include 720p. But now let's imagine that you don't really understand the difference between 720p and 4k. Imagine if console versions all ran games at 4k, and pc was limited to 720p, you might think that you would care then. The longer the aplogists bash people complaining about pc developers being lazy and not including a forward thinking feature, the more they won't see the need to rise to the occasion. But if you do support the concept of games having many thousands of times more contrast levels, and you are a pc gamer, i find it deeply sad that so many of you don't embrace it. I'm not going to say "I won't buy it" or make childish threats. And it's just as viable on pc as it is on consoles. ![]() You can't get the ball rolling on something if developers and gamers don't back it. Yet most high profile games support it on console, but not pc. Such as raytraced reflections or global illumination. many would consider it more of a game changer than 4k. HDR is a hardware features that high end monitors and tv's support. HDR, in case you are wondering, is NOT the bloom effect that SDR games have been using since half life 2.
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